Monday, 30.11.2020, 17:30
Zoom Lecture: https://technion.zoom.us/j/91344952941
We are living in an era where the digital world is becoming an inevitable part of our professional and daily lives. Digital creation tools are essential for many professions including design, entertainment, gaming etc. In our daily lives, we all take many pictures or capture many videos each day to record and share our memories. There is a stronger demand to transform such digital workflows into life-like experiences. My research focuses on enabling such a transformation by developing computational 3D perception tools to reason about the physical environment, people, objects, and how they interact with each other from 2D digital content including images, sketches, and videos. In this talk, I will focus on some of my recent work in this domain, specifically in the context of garment design and 3D reconstruction of man-made shapes. I will provide examples of how 3D perception can enable 2D creative tools for Adobe’s products and discuss some of the open research challenges.