אירועים
אירועים והרצאות בפקולטה למדעי המחשב ע"ש הנרי ומרילין טאוב
Kai Hormann (Clausthal Institute of Technology)
יום שלישי, 13.05.2008, 11:00
חדר 601, בניין טאוב למדעי המחשב
Fluid simulations typically produce complex three-dimensional
iso-surfaces whose geometry and topology change over time.
The standard way of representing such dynamic geometry is by a
set of iso-surfaces that are extracted individually at certain
time steps. An alternative strategy is to represent the whole
sequence as a four-dimensional tetrahedral mesh. The iso-surface
at a specific time step can then be computed by intersecting the
tetrahedral mesh with a three-dimensional hyperplane. This not
only allows to animate the surface continuously over time without
having to worry about the topological changes, but also enables
simplification algorithms to exploit temporal coherence. I will
show how to interactively render such four-dimensional tetrahedral
meshes by improving previous GPU-accelerated techniques and building
an out-of-core multi-resolution structure based on quadric-error
simplification. As a second application I will show how to apply
the framework to time-varying surfaces that result from morphing
one triangle mesh into another